"To develop skillful, adaptive and creative players we must expose them to a complex and dynamic environment within our sessions. We must resist the worlds desire for simplicity and expose our players to all the complexity the game has to offer."
As teachers, we often want our students to experience small successes as they learn. And thus, we scaffold their learning. We simplify the task, etc. But in the midst of doing so, our learners may be deprived the experience of learning to play in a complex and dynamic environment during our lessons. How do we ensure that our learners are not "further disadvantaged" as they engage in the "simpler tasks"? Are we truly simplifying the learning task? Or are we deconstructing the learning task? Is there a difference?
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